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#distributedsystems

Topics related to systems where components are on different networked computers.

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Exactly-Once vs At-Least-Once: What Kafka's Guarantee Actually Covers

Exactly-Once vs At-Least-Once: What Kafka's Guarantee Actually Covers

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6 min read
Batch vs Streaming en Data Engineering: cómo decidir en producción sin romper nada

Batch vs Streaming en Data Engineering: cómo decidir en producción sin romper nada

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3 min read
Distributed Locking in Practice: Guarantees, Failure Scenarios and Better Alternatives (1/4)

Distributed Locking in Practice: Guarantees, Failure Scenarios and Better Alternatives (1/4)

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10 min read
What Really Happens When 25 Lakh People Click “Book” at the Same Time?

What Really Happens When 25 Lakh People Click “Book” at the Same Time?

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8 min read
I Built a Concurrent Resource Scheduler in Go with Sharded Priority Heaps

I Built a Concurrent Resource Scheduler in Go with Sharded Priority Heaps

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17 min read
Horizontal Scaling: Solving One Problem, Creating Another

Horizontal Scaling: Solving One Problem, Creating Another

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7 min read
L2 Market Data Under Bursts: Sequence Gaps, Recovery, and Fan-Out to Hundreds of Sessions

L2 Market Data Under Bursts: Sequence Gaps, Recovery, and Fan-Out to Hundreds of Sessions

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8 min read
System Design Crash Course: Scaling 100 to 100M Users

System Design Crash Course: Scaling 100 to 100M Users

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2 min read
Four Sanity Patterns for Distributed-System Testing

Four Sanity Patterns for Distributed-System Testing

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9 min read
Idempotency Keys: Designing APIs That Survive Retries

Idempotency Keys: Designing APIs That Survive Retries

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5 min read
Your Service Map Is Lying

Your Service Map Is Lying

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5 min read
Distributed Trust and Multimodal Perception for Next-Generation Autonomous Drone Defense

Distributed Trust and Multimodal Perception for Next-Generation Autonomous Drone Defense

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11 min read
Who Did This? Identity Across Async Boundaries

Who Did This? Identity Across Async Boundaries

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6 min read
Figma Made Multiplayer Instant by Picking the Dumber Algorithm

Figma Made Multiplayer Instant by Picking the Dumber Algorithm

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20 min read
Building a Distributed System in Go: Part 1 — In-Process Message Passing & CSP Primitives

Building a Distributed System in Go: Part 1 — In-Process Message Passing & CSP Primitives

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4 min read
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