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Event-Driven Development!

Use this tag for all bogs related to event-driven development, microservices, managing eventual consistency or modern architecture designs. You can also use this tag to write about technologies and products in the event-driven domain like Kafka, Solace PubSub+, Rabbit MQ, Tibco...etc or messaging protocols like MQTT, AMQP...etc

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Apache Kafka

Apache Kafka

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1 min read
Why Distributed Transactions Fail and How the Outbox Pattern Helps

Why Distributed Transactions Fail and How the Outbox Pattern Helps

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8 min read
Decoupling Components – Fire‑and‑Forget Events

Decoupling Components – Fire‑and‑Forget Events

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7 min read
Webhooks 101: Building an Event-Driven API (like GitHub or Stripe)

Webhooks 101: Building an Event-Driven API (like GitHub or Stripe)

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10 min read
The Shape of Decoupling

The Shape of Decoupling

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7 min read
🚨 Stop Picking the Wrong Queue: You’re Probably Killing Your System 🚨

🚨 Stop Picking the Wrong Queue: You’re Probably Killing Your System 🚨

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8 min read
Event Sourcing beyond the theory

Event Sourcing beyond the theory

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10 min read
Event Emitters in NestJS Explained: Practical Scenarios and Best Practices

Event Emitters in NestJS Explained: Practical Scenarios and Best Practices

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5 min read
Évitez les commandes et événements “CRUD-like”

Évitez les commandes et événements “CRUD-like”

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1 min read
The Observer Pattern in TypeScript: When You Don't Need RxJS

The Observer Pattern in TypeScript: When You Don't Need RxJS

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10 min read
CQRS: Where It Helps and Where It Hurts in Backend Systems

CQRS: Where It Helps and Where It Hurts in Backend Systems

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11 min read
Mastering the Saga Microservice Pattern in Event-Driven Systems

Mastering the Saga Microservice Pattern in Event-Driven Systems

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3 min read
Event-Driven on the Frontend: Why We Miss an Event Bus

Event-Driven on the Frontend: Why We Miss an Event Bus

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12 min read
Real-Time Data Streaming vs Batch Data ETL: Why Timing Matters

Real-Time Data Streaming vs Batch Data ETL: Why Timing Matters

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5 min read
Gamifying Distributed Systems: Designing a Scalable Mission, XP, and Achievement Engine

Gamifying Distributed Systems: Designing a Scalable Mission, XP, and Achievement Engine

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4 min read
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