Issue #298 - Shaders, Multiplayer, Culling, and more
This article was originally published on GameDevDigest.com
Enjoy!
Procedural Island Generation (I) - This post marks the beginning of a series on procedural island generation.
brashandplucky.com
Mesh Data explained: What’s in Your Mesh and How Shaders Use It - This article is designed as a practical and readable guide to every vertex attribute in Unity. Particularly, what they are, how they’re stored in memory, how shaders access them, and how you can add your own for fast, efficient vertex operations.
Danylo Hoshko
By the way, what’s a AA? - You've probably heard terms like "AAA", "AA", "indie". Maybe you’ve even heard of "III" or, brace yourself, AAAA. But ask ten people on what those mean and you'll certainly get ten different answers.
hushcrasher.substack.com
Inside the Survival Kids multiplayer network infrastructure - This is the first instalment of an ongoing behind-the-scenes series digging into team lessons from working on Survival Kids.
Unity
How to make custom norms for tails (Simple way) - [Twitter tutorial]
ZinPia @zinpiaVR
What is a color space? - In which we answer every question you've ever had about digital color, and some you haven't.
makingsoftware.com
The Steam Middle Games Database - Small games released by small teams in little time with various degrees of success!
TheLight-233
Videos
Unity Tricks They Don’t Tell You: CullingGroup API for Smarter Objects - Culling Groups in Unity is a powerful but often overlooked API that lets us tap directly into the engine’s visibility checks and distance bands. In this video we build a custom system that goes beyond Unity’s default frustum culling, with simple on/off toggling, then adding smooth fade in/out effects. Along the way we break down how bounding spheres work, how to register and deregister objects safely, and how to keep everything in sync between Unity’s native system and our managed code. By the end, you’ll see how Culling Group can be used not just for performance, but also for polished gameplay effects.
git-amend
The 3 Layers Every Online Multiplayer Game Runs On - This is a Game Dev Podcast with my guest Erick Passos from Photon Engine (Exit Games Inc.), a company that provides networking solutions and server architecture for online multiplayer games. I try to understand more about how how online multiplayer works in general and in particular how to use Photon's Quantum and Fusion to develop online games faster. …
Jonas Tyroller
The Complete Guide to Unity UI Layout Groups, Layout Element & Content Size Fitter - Learn how Unity Layout Group (Vertical/Horizontal/Grid), Layout Element, and Content Size Fitter work together! Understand what to use, when, and why and become familiar with padding, spacing, preferred/min/flexible sizes. After this, you will build responsive UI without guesswork and headaches! We’ll also look at common pitfalls (e.g., Content Size Fitter warning) so you can confidently structure complex interfaces.
Christina Creates Games
NEW Unity 6.3 Shader Graph Features - Custom Lighting Shaders & Shaders for Terrain - Shader Graph Wizard @BenCloward is back to showcase MORE new Shader Graph features coming with Unity 6.3!
Unity
Reference Objects In Your Unity Game Flawlessly - In Unity game development, knowing how to communicate between scripts is essential for building clean, scalable projects. This tutorial explores the evolution of script bindings—from Unity’s built-in Find and GetComponent methods to advanced techniques like Binding objects, Object Resolvers, and full Dependency Injection (DI). You’ll discover how to get references efficiently, avoid common pitfalls of Singletons, and pass dependencies safely across your game architecture. We also cover industry tools like Zenject and VContainer, showing how they simplify DI. Whether for prototypes or commercial titles, this guide helps you build maintainable, testable, and high-performance Unity projects.
PracticAPI
How to totally mess up syncing unit attacks & damage (and how to fix it) | Unity Tutorial - Learn how to sync up your units' attacks with their animations and apply damage at the proper time!
LlamAcademy
This Game Isn't Allowed To Look Good - In this video I was forced to make the ugliest game I've ever made
Deynum Studio
Optimizing Based On Analysis - Game Optimization - Episode 8 - In this video, we use last week's PIX analysis to optimize our scenes in Unreal and Unity. We're able to improve performance by quite a bit by first finding the right optimization targets.
Ben Cloward
Assets
Iconic essentials sale - Daily Flash Deals - Iconic assets. Massive deals. New 24-hour drops every day — up to 80% off. Plus get extra 10% off on orders $50 or more with code SEPT2025.
Unity Affiliate
Gigantic Gamedev Assets & Tools Mega Bundle - Get ready to build the game of your dreams with this tremendous collection of assets and applications. With packs spanning from Victorian themes to medieval times and all the way to sci-fi, you’ll be ready to transpose your ideas to game space with ease. Over $5,000 worth of art, sound effects, visual effects, and more await your creative guidance. Plus, you’ll support Girls Who Code with your purchase.
Humble Bundle Affiliate
MetaVoiceChat - Self-contained proximity voice chat solution for Unity Features: Opus encoding with exposed settings (48kHz 16-bit audio). Documentation, video tutorial, and example code for advanced features/ Fault-tolerant Unity microphone wrapper. Low latency using a custom playback algorithm + jitter compensation. Zero unnecessary runtime allocations. Optional RNNoise noise suppression using Vatsal Ambastha's RNNoise4Unity. Abstract classes for audio input/output & filter pipelines
Metater Open Source
VFX Overload Bundle - Supercharge your next game, video, or vlog project with elite visuals using the all-new Humble Software Bundle: VFX Overload! This gigantic library of high-quality assets from VRhinoFX gives you everything you need to add professional touches to your original creations. Perfect for high-fantasy RPGs, shooters, and action titles—add top-tier 3D environments and visuals for attack spells, medieval taverns, explosions, stylized smoke and water effects, and beyond. Get serious about your next project’s visuals and help support One Tree Planted with your purchase.
Humble Bundle Affiliate
unity-helpers - Various Unity Helpers. Includes many deterministic, seedable random number generators.
wallstop Open Source
Unity-SDF-UI-Toolkit - UI package for Unity that render shapes with outlines, shadows and rounded corners using signed distance functions (SDF). And an SDF texture editor that allows users to edit Bezier curves and convert them to SDF textures within the Unity editor.
TLabAltoh Open Source
FMOD-Syntax - Generates code to allow invoking FMOD events with a strongly-typed syntax.
RoyTheunissen Open Source
scriptable-scenes - Simple scene loading and management system for Unity Engine, implemented via scriptable objects
chark Open Source
ColliderMeshTool - ColliderMeshTool streamlines the creation of MeshColliders in Unity, allowing users to generate them automatically or draw them manually. This versatile tool enhances workflow efficiency with its easy-to-use interface and robust features.
edgard25 Open Source
scriptable-events - Simple and extensible event system for Unity Engine, implemented via scriptable objects
chark Open Source
UIMaterialPropertyInjector - This package provides a component that allows easy modification/animation of material properties for Unity UI (uGUI) without the need for shader-specific custom components.
mob-sakai Open Source
EcsR3.Unity - Unity version of EcsR3
EcsRx Open Source
unity-version-manager - A commandline application to manage unity versions
Larusso Open Source
de.codesmile.luny - Program Unity in Lua. Hot reloads every time.
CodeSmile-0000011110110111 Open Source
LuminPack - The fastest-performing binary serializer for C# and Unity on the C# platform.
TheLight-233 Open Source
Shop up to 50% off Hippo - Publisher Sale - HIPPO is a small indie team and we love making assets for Unity Asset Store. We're focused on high quality 2D assets and providing complex solutions for game development. PLUS get Character Maker 4D [Fantasy] for FREE with code HIPPO2025
Unity Affiliate
Unreal Engine & Unity Summer Bundle - Calling all game developers—jumpstart your next project with the Unreal Engine & Unity Summer Bundle! Packed with alpha-ready assets from Hivemind and complete with FAB Professional License Keys, this bundle saves you time and money while supercharging your workflow. Build immersive worlds with specialized packs like Modular Medieval Kingdom Megapack and Modular Shooting Range: Fireline Compound—plus hundreds more. Get the professional-quality tools you need to bring your vision to life, and help support Make-A-Wish with your purchase!
Humble Bundle Affiliate
Learn Godot - Complete Course Bundle - Harness the freedom to create with Godot. Your creative possibilities are limitless with the right game engine. Say hello to our latest Software Bundle: Learn Godot in 2025—a complete course collection designed to help you master Godot’s powerful, open-source, and beginner-friendly tools. Build any game you can imagine with step-by-step lessons like Make a Complete Bullet Hell from Scratch in Godot and Make a Fully-Fledged Farming RPG with Godot—then, learn to upload them online with Publishing to Steam for Godot Game Projects! Pay what you want for these great tools and help support NPower with your purchase.
Humble Bundle Affiliate
Spotlight
Phantasia - Spooky PHantasy survival game! Collect and Conjure spells to Escape your Nightmare
[You can wishlist it on Steam and try the demo on Itch]
AceStudios
My game, Call Of Dookie. Demo available on Steam
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