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Game Dev Digest - The Newsletter On Unity Game Dev
Game Dev Digest - The Newsletter On Unity Game Dev

Posted on • Originally published at gamedevdigest.com

Game Dev Digest — Issue #303 - Profiling, Level Design,, Terrain, and more

Issue #303 - Profiling, Level Design,, Terrain, and more

This article was originally published on GameDevDigest.com

Issue #303 - Profiling, Level Design,, Terrain, and more

Enjoy!


Unity Introduces Native Cross-Platform Commerce Management For Game Developers - This will give creators a single place to manage their global commerce and digital catalogs across mobile, web, and PC, directly inside the engine.
80.lv

Sampling vs Instrumentation in Unity , Field Ops with Very Sleepy - Myth: “The Unity Profiler shows everything.” Reality: It shows what’s instrumented. Sampling profilers reveal the rest. [Also, Superluminal for Unity , Fast Hot‑Path Hunting with Filters & Histograms]
thegamedev.guru

The Greatness of Text Adventures - ext adventures have awesome properties
entropicthoughts.com

Why Great Games Sometimes Flop (Simon Carless) - Today’s guest, Simon Carless, is an expert in helping game creators strike this balance between the artist’s vision and the audience's interests. Carless is a pioneer in the exponentially important research of “game discoverability."
podcasts.apple.com

Videos

Visualizing Memory and Garbage Collection in Unity
Visualizing Memory and Garbage Collection in Unity - Garbage collection is one of those invisible systems in Unity that quietly affects performance—until it doesn’t. In this video, we’ll make it visible. You’ll learn how to build a real-time memory monitor that shows exactly how much memory your game is using, when the garbage collector runs, and how allocations evolve frame by frame. We’ll also create a lightweight AllocCounter tool to measure allocations in any section of code, giving you both visual and quantitative insight into your game’s memory behavior. By the end, you’ll have a practical tool you can drop into any Unity project.
git-amend

Interior Level & Environment Design Tips for Solo Game Devs | Unity | Unreal - Hi:) This time I have prepared a video in which i will share some tips for designing game interiors. It’s an experimental video where I mix knowledge of level design and environment design, made especially for solo devs who need to handle both, no matter which engine they use. Let me know in the comments what you think about such videos:) Have a great rest of the week:)
Seta - Level Design

When Building a Level Generator Adds a Year of Development Time | Artifacts #05 - Artifacts is back as Tommy sits down with two of the devs from indie team ‪@outerbrain4432‬ to talk about their typing-heavy survival horror multiplayer game ' Blood Typers'. We get into the origins of the project and how it started out as a submission to the 2020 ‪@GMTK‬ Game Jam, and the perils that come along when you decide to just sneak a procedural level generation system into a game during development!
AI and Games

Smarter Particles in Unity: One Shader, Infinite Effects - Today's lesson is all about working smart with particle VFX in Unity. How to keep things optimised and manageable while also allowing full creative control.
PolyToots

Making a Cozy Game Hit in 5 Months - This is a conversation with Kathrin Radtke from Spellgarden Games, the tiny development team behind Sticky Business and Ritual of Raven. We talk about making successful cozy games, scope, marketing and more.
Jonas Tyroller

Terrain Shaders - Start With A Plan - Episode 1 - Today we begin a new series of videos about creating terrain shaders in Unreal and Unity. Over the next few months we'll cover all aspects of the subject in both game engines. Today we talk about collecting reference images, finding material textures, and using channel packing to reduce the number of texture samples required for each terrain layer.
Ben Cloward

O3DE 25.10 - AAA Open Source Game Engine - So Much Better Now! - The open source AAA game engine O3DE (previously Lumberyard, previously CryEngine) have just released O3DE 25.10. This release doesn't really have any major sexy new features, instead it improves in all the right under the hood ways that this engine has often lacked. If you haven't checked out O3DE yet, or perhaps you checked out an earlier version, I highly recommend giving this engine a look, it's come a long way!
Gamefromscratch

How I Market My Indie Games with Zero Budget - Hey beans! I've been getting asked a lot of questions about game development recently, so I wanted to try something new and share how I market my indie games with zero budget. Even though I'm a new developer, I have around 10 years of experience between social media, content creation, and marketing. I hope this helps any new or insipiring indie devs who feel lost when it comes to marketing their games. Thanks for watching!
Bean Juice Studios

Async in Unity: Coroutines, Tasks, UniTask & Awaitables Explained - Learn the difference between async & parallel execution in Unity, how async code works under the hood, and when to use Coroutines, Tasks, UniTask or Awaitables for your game development.
Gamedev Engine Room

Gaijin's New OPEN SOURCE Game Engine - EDENSPARK - There is a new and incredibly unique game engine on the horizon... EdenSpark. This game engine is created by Gaijin Entertainment (that makers of the popular WarThunder and other games) and built upon their already open sourced Dagor Game Engine. EdenSpark claims that it will enable game developers to create and deploy console games such as XBox and PlayStation, without requiring a developer agreement... something I have never heard of.
Gamefromscratch

3 approaches to Accessibility Design in Squeakross: Home Squeak Home - Alexandre Stroukoff & Luka Lescuyer, Alblune. In this talk, we’ll discuss about how we approached development of Squeakross to have accessibility baked in its game design right from the start.
IGDA GASIG

Diggable Terrain - Some people have asked me how I created the diggable terrain in my game. Here's a short video that explains it.
reddit.com

Assets

Frightfully good assets, $25 each
Frightfully good assets, $25 each - Discover hidden gems and top-quality packs for your next project. Spend over $25 in your cart and unlock a FREE VFX asset with code TRICKORTREAT!
Unity Affiliate

Mourning Manor: Halloween Asset Pack (Now with Skeletons!) FREE - Spine-chilling scenes, haunted houses… and an undead army to guard them.
gamedev.tv

PoolManager - PoolManager is a lightweight and async-compatible object pooling system for Unity, designed to reduce instantiation overhead and improve runtime performance. Easily integrates with Addressables and custom asset loaders.
BatuhanKanbur Open Source

Minity - A Unity extension framework that includes features such as object pooling, scene routing, UI manager, binding view, and behavior trees.
MorizeroDev Open Source

UITableViewForUnity - UITableView for Unity
zhaozilong1988 Open Source

UIMask - Reverse Mask of Unity "Mask" component
yapetrichka Open Source

com.dreamcode.editor.smart-importer - Allows import Unity packages to custom folder
yapetrichka Open Source

VR2Gather - Unity application framework for immersive social VR
cwi-dis Open Source

UnityShadersPlus - A copy of built-in Unity shaders extended with additional functionality.
ShingenPizza Open Source

unity.webp - WebP made easy for Unity3d
netpyoung Open Source

Flexy.AssetRefs - Flexy.AssetRefs provides an efficient way to indirectly reference assets and scenes, offering cleaner alternative to Unity Addressables. Designed for flexibility, it is easy to use right from the prototyping stage.
FlexyTools Open Source

Ceres - Powerful visual scripting toolkit for Unity inspired from Unreal Blueprint.
AkiKurisu Open Source

RosettaUI - Code-based UI library for development menus for Unity
fuqunaga Open Source

Simblend-Editor - Editor scripts to make working experience in Unity better.
SimblendGames Open Source

Shop up to 50% off Catsoft Works - Publisher Sale - Catsoft Works is best known for the award-winning Game Creator toolsets, delivering user-friendly, seamlessly integrated systems that unleash the power to build incredible games without coding! PLUS get Quests 2 | Game Creator 2 for FREE with code CATSOFTWORKS2025
Unity Affiliate

The Godot Ultimate Asset Bundle - Godot for beginners & experts. Stop wondering what game to play next—start creating your own! Harness the power of Godot, the ultimate open-source creation engine! Pay what you want to access professional-quality content for Godot’s latest engine, including ancient cathedrals, stylized pirate port cities, dynamic fighting stages, and more. Perfect for beginners and experienced devs alike—start developing your own 2D and 3D games today! Get the assets you need to help bring your game to life, and help support Save The Children with your purchase!
Humble Bundle Affiliate

Best Of Synty Game Dev Assets 5 - Simply the best assets from Synty Studios. Game developers, rejoice! The pros at Synty Studios are here to help you take your project from baseline to beta with our latest Software Bundle. Build your worlds with professional-quality assets—from towns, people, and militaries to stylized polygon kaiju, casinos, dungeons, and more. Add complex interfaces or simple dungeons—anything you need to help bring your dream game to life. You’ll even get a $10 voucher to the Synty Studios store to keep creating.
Humble Bundle Affiliate

Spotlight

God Help Us All
God Help Us All - God Help Us All is a fixed-camera survival horror game that merges the suffocating dread of classic horror with the brutal grit of the Wild West.

[You can wishlist it on Steam]
RetroGig


Call Of Dookie

My game, Call Of Dookie. Demo available on Steam


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