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Game Dev Digest - The Newsletter On Unity Game Dev
Game Dev Digest - The Newsletter On Unity Game Dev

Posted on • Originally published at gamedevdigest.com

Game Dev Digest — Issue #314 - Design, Marketing, Game play and more

Issue #314 - Design, Marketing, Game play and more

This article was originally published on GameDevDigest.com

Issue #314 - Design, Marketing, Game play and more

Enjoy!


More Cheap Tips On Getting Feedback On Your Game - This week I am going to give you even more ideas for finding regular folks to playtest your game.
howtomarketagame.com

15 Years of Indie Dev In 4 Bits of Advice - It’s rough in the games industry at the moment, and a lot of folks are spinning up their own thing. So I thought now might be a good time to boil down what feel like the key things I’ve learned in 15 years of running an indie games studio.
pentadact.com

The CRPG Book - A Guide To Computer Role-Playing Games (PDF)
crpgbook.wordpress.com

Pico GPU - Pico GPU is a 300KB memory GPU intended to learn, experiment and have fun with shaders. It is perfect to easily create small demos or games involving 3D rendering. It can also perform GPU based sound synthesis.
ncannasse.github.io

Choosing my next game project using mockups - Last year, I posted a series of mockups on social media to determine my next game project, working together with the publisher/marketing company Metaroot. This is an in-depth post describing our motivation, approach, and results.
zarkonnen.com

Transforms 101 - 3D graphics requires a lot of math. Much of it is quite difficult, and is often considered to be black magic. Transform matrices are one of the most fundamental concepts, and I'm going to try and convince you that they are not black magic. In fact, I'm going to convince you that if you've seen a transform gizmo in a 3D engine before, then you already intuitively know what a transform matrix is, and even what each and every one of the numbers in it mean! Neat!
slembcke.net

Pricing - The developers of PEAK explain pricing
@thefatwizard.bsky.social

How we made the portal shader - Since the reception for our post was pretty possitive and lots of people asked us on how to do it, we decided to make a little tutorial showing the result inside Zaya, the game we are working on
reddit.com

Videos

This Old Game Magazine Explains Why Most Games Fail Today
This Old Game Magazine Explains Why Most Games Fail Today - You must understand PC gaming culture to understand what types of games sell well on Steam. Today I look at a random 1993 copy of Computer Gaming World to explain the culutre of PC gaming and how it influences the games you see on Steam. [Also read the article]
How To Market A Game

Quest Types - I talk abvout the different types of quests in RPGs, and the pros and cons of including a variety of types in your game.
Timothy Cain

The Procedural Building System behind Expedition 33 - While playing Expedition 33, I was really struck by how consistent and well designed the city of Lumière feels. It made me curious about what kind of tools could be behind something like that.
TNTC

How 100 Indie Games Went Viral on TikTok (And What You Can Learn) - Want to learn how to effectively use TikTok for indie game promotion? I analyzed 100+ viral indie game TikToks to find out what actually drives wishlists, followers, and hopefully eventually sales. In this video, I pass on what I learned from this experiment such as... What genres perform the best, if posting more often matters, whether having a call-to-action really impacts your success, and more! [Link to spreadsheet]
Indie Game Luke

Unity Editor Features You Didn’t Know Existed (Part 3) - Unity Editor features that can boost your productivity and make scene navigation easier. Discover the Piercing Selection Menu for quickly selecting overlapping elements, customize your workspace with the Overlay System, isolate objects with Shift+H, and master the powerful built-in search with expressions and functions to find missing assets, large textures, and more.
Gamedev Engine Room

Delegates, Events, and Closures in Unity — Finally Explained - Delegates are at the core of Unity’s event systems, input, UI, and many popular libraries — but they’re often misunderstood. In this video, we break down what delegates actually are, how Unity builds on them with events and UnityEvents, and why closures can quietly introduce allocations and lifetime issues. We’ll walk through real Unity examples, show how inversion of control improves game architecture, and finish with a practical pattern used by libraries like PrimeTween to avoid closures entirely. If you want clean, flexible, and allocation-aware Unity code, this video is for you.
git-amend

Assets

Designing Game Play - Book Bundle
Designing Game Play - Book Bundle - Build games from the ground up.

Pay what you want to become a bona fide game developer with the Designing Gameplay Bundle from the experts at Taylor & Francis! Start formulating your own one-off board games, design custom VR experiences, learn to publish video games, and so much more. Soak up all the good stuff from informative and entertaining game design ebooks like We Deserve Better Villains, Passion and Play, and Making It HUGE in Video Games when you shop with Humble.
Humble Bundle Affiliate

Mega Game Dev Education Bundle - Polish your game dev skills. Sharpen your game development skills with a collection of curated learning paths. This flexible bundle by Game Dev Station has everything your game needs to succeed, with courses covering game testing, narrative design, procedural world generation, and project management. Whether you want to strengthen technical skills, become a better creative writer, or improve team efficiency, this bundle lets you combine the expertise that matters most to you. Pay what you want to polish your skills as a game developer and help support Save the Children when you learn with Humble.
Humble Bundle Affiliate

FAB.com Free Assets - Necropolis - Graveyard Kit, Sci-fi Mech, and Fantasy Props. A New Year Sale is also on.
fab.com

Rayman - Raymarching in Unity
davidkimighty Open Source

statego - StateGo is a visual programming tool that used mixed with source code, and can be used in various programming languages, platforms, frameworks.
NNNIC Open Source

Unity-ComfyUI - ComfyUI-Unity is an interface between ComfyUI and Unity, providing a seamless way to manage and interact with ComfyUI models directly within the Unity environment. It allows users to explore all models included in ComfyUI, select various processing options, and review generated results in real-time through an integrated Unity UI.
stavrosdidakis Open Source

cassie - Sketch complex curves and surfaces in VR
V-Sekai Open Source

EZ Tree - PROCEDURAL TREE GENERATOR
eztree.dev

ballistic-solver - Native C/C++ numerical launch-angle solver for moving targets under quadratic air drag
ujinf74 Open Source

VisualStateMachineV2 - A Unity C# Visual State Machine
PaulNonatomic Open Source

Color-Changer-For-Unity - Non-Destructive Real-time Texture Recoloring Tool for Unity
puk06 Open Source

burst-trace - High-performance, zero-allocation stack trace logger for Unity Mono/DOTS, Burst, and Jobs. Safely capture call chains in multithreaded code
Elfinik Open Source

Project-GrassFlow - A high-fidelity procedural grass rendering system in Unity, in the style of Ghost of Tsushima.
Mithzzx Open Source

Gtfsm - Generically Typed FSM for Unity
DFTGames Open Source

Card-Game-Simulator - Create, Share, and Play
finol-digital Open Source

Build-Unity-Projects-with-Jenkins - Simple instructions to help you set up a Jenkins server to build Unity projects quickly and conveniently
AnhPham Open Source

KoboldUiFramework - UI framework for Unity uGUI
KienanUnique Open Source

backlace - A versatile anime shader for Unity and VRChat.
kleineluka Open Source

Unity-Game-Race-Ai - A comprehensive racing ai system designed for unity games an intelligent ai behaviour of racing with decision making system
HTANV Open Source

VividRP - Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques,based on URP17
af8a2a Open Source

Shop up to 50% off Queen - Publisher Sale - Hi everybody! This is Queen Developer. I am an experienced PC and Mobile Game Developer. I love to develop Games and Unity Assets to help other studios or indies who would like to create their own games based on ready to use and easy to customize assets. PLUS get Easy Map, Radar and Navigation System for Both Mobile and PC Games for FREE with code QUEEN
Unity Affiliate

Award-winning Publishers Bundle - Explore exclusive bundles curated by Unity Awards winners & nominees — exceptional value, only for a limited time. Up To 98% Off. This bundle features top picks from Unity Awards–winning publishers Synty Studios and Kay Lousberg. Explore a curated collection of award-nominated assets celebrated by the Unity community, offering a great mix of tools, content, and systems at outstanding value.
Unity Affiliate

Spotlight

Snowman Mo
Snowman Mo - One little snowman's adventure of a lifetime. Embark on a grand journey in this heartwarming single-player adventure game.

[You can get it now on Steam]
Stickerbush Studios


Call Of Dookie

My game, Call Of Dookie. Demo available on Steam


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